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The guild 2 renaissance bribe
The guild 2 renaissance bribe














#THE GUILD 2 RENAISSANCE BRIBE PATCH#

* some additional small fixes.* * *# Patch 4.21 ()# Fixed Bugs: * ModLauncher: various bugfixes * Male and female characters can do dance shows again * Characters who have been banished now will leave buildings when their time runs out, so that the guards can do their duty. This way its less likely that they will run between your workshop and the quarry before their inventory is filled. * As a workaround stonemasoners will now gather more Stone Blocks at once (but need more time for that). These guards also will now not attack you if you are the king. * Fixed a small bug with the royal guards. * Thesis papers had a much higher range if you used it via cutscene * Like in 4.2 now only the applicant can use measures during the council session. * The AI of taverns and divehouses didnt work properly because of the "Versengold"-measure * During trials the evidence now correctly expires if the accuser doesnt appear * Some measures couldnt be used because some targets like buildings were "too young" * AI didnt have to respect cooldowns during the measures "Press Protection Money" and "Offer Building Protection" # Patch 4.211 ()# Fixed Bugs: * The new feature "Frequency of Councilmeetings" didnt work properly You can read more of Cohen's writing at CheapGamesGuru. If you can look past some of the rough edges, you'll discover a hidden gem that's well worth your time. It's a unique mix of genres that deserves more attention than it's gotten so far. If you like killing, sabotaging, and kidnapping to get ahead in life, you'll probably like Renaissance. This means that you can starve out an entire city by sabotaging all food-producing businesses. Speaking of realistic simulation, even the market's supply is governed entirely by people successfully taking their produced goods into town. Irritating them too early in the game usually results in your dynasty dying a quick death. That outcome is especially undesirable in Renaissance, because everything is simulated and the other dynasties in the world are all running businesses of their own, and can do everything you can do including said kidnappings and assassinations. Oddly, this strategy seems to piss off rival dynasties for some reason. employees to collect tolls from all supply carts that enter the city. I typically like to run a mercenary camp, level up my characters' speech-related abilities (so I can bribe other corrupt officials more cheaply), assassinate rival political candidates, and send some of my… er. How you pursue fame and fortune is entirely up to you, but running a business is usually a good place to start. Hey, this game is nothing if not realistic.īut to do all of that, you need money. Naturally, this is accomplished by greasing the palm of your local corrupt government official so he'll give you and your family higher titles. You start from relative poverty (You live in a shack) and eventually move on up to nobility, where you'll dwell in fancy houses and regal estates. Set during the – you guessed it- Italian Renaissance, your ultimate goal is to make money and secure your family's dynasty, all while moving up the social ladder. Fortunately, though, Renaissance is mostly stable.

the guild 2 renaissance bribe

It doesn't help that virtually all the other Guild games thus far are pretty rough around the edges. It's a relatively obscure mixture of genres (RPG, strategy, business management and medieval life simulation – Phew!) that flew under a lot of people's radars - including my own, until recently.

the guild 2 renaissance bribe

If you've never even heard of The Guild 2: Renaissance before, you could be forgiven. One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game retrospectives.














The guild 2 renaissance bribe